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In this town, the only part where you can hide is, well.. nowhere. Except maybe in your house. In the first few days of the game, it is generally recommended to upgrade to Tent (costs 2 Small pa.gif, uses no resources) but not to Hovel, which uses 6 additional Small pa.gif that could be used toward scavenging and building.

Contents

Personal Chest

You can keep items in the Personal Chest in your House. Your chest begins with a capacity of 4 slots, but can be expanded in several different ways. Keep in mind that people can steal from your personal chest while you are out of town. Each citizen is allowed to rob once per day. Robberies will be recorded in the Gazette, if the thief is detected.

Residents who have died can also have their houses pillaged (works like a normal robbery). Homes can be recycled for 15 Small pa.gif to recover items in the chest (items carried in rucksack are automatically placed in the chest of the deceased) and a chance to recover some of the items used to upgrade it (usually not worth it unless they've upgraded their home quite a bit and invested items in it).

"You can recycle the house where [resident] lived. Everything found inside (i.e. in the inventory) will be placed in the bank. There is also a chance you could recover some of the materials used to build it."

Small recycled.gif is placed beside recycled house.

Defence

Improving your place of dwelling means you will be better defended during the midnight attack! After the first upgrade, you will also be able to carry out your own projects...

House provides defence, which is the sum of House points, Improvements, Defensive Objects, and Hero Bonuses. With a house or better, you are protected from theft.
[Each Citizen's home contributes 40% of the reported amount to the Town's over all Defence count; IE: a Hovel by itself provides 3 Defence to that citizen and 1.2 Defence to the Town.] (Down from 50% pre Season 3)

However, once you have gotten to some of the more experienced towns(distant region) tent building will be discouraged unless you are a hero, in which case you can build house upgrades inside your tent. It is considered a waste of AP that could be used to scavenge farther or to build basic structures. -ND

The defences gained from Item wood plate.gifItem wood plate.gifFence Fence and Item fence.gifItem fence.gifReinforcements Reinforcements, do contribute to the town's defences.

As of season 3, House (level 4) no longer protects home from theft. It is Air-Raid Shelter and higher level homes that are now protected.

Season 4: Air-Raid Shelter has been renamed Safehouse (level 5). Required resources, defense and built-in theft protection are the same as Seaons 3.

Level Description Defence Requirements
0 Upgrade none.gifUpgrade none.gifCamp Bed Camp Bed 0 Base level
1 Upgrade tent.gifUpgrade tent.gifTent Tent 1 2 Small pa.gif
2 Upgrade house1.gifUpgrade house1.gifHovel Hovel 3 6 Small pa.gif
3 Upgrade house2.gifUpgrade house2.gifShack Shack 6 4 Small pa.gif, Item wood2.gifItem wood2.gifTwisted Plank Twisted Plank ×1
4 Upgrade house3.gifUpgrade house3.gifHouse House 10 6 Small pa.gif, Item metal.gifItem metal.gifWrought Iron Wrought Iron ×1
5 Upgrade fort1.gifUpgrade fort1.gifAir-Raid Shelter Air-Raid Shelter (renamed Safehouse) 14 6 Small pa.gif, Item metal.gifItem metal.gifWrought Iron Wrought Iron ×2, Item wood2.gifItem wood2.gifTwisted Plank Twisted Plank ×3
6 Upgrade fort2.gifUpgrade fort2.gifStronghold Stronghold 20 7 Small pa.gif, Item wood2.gifItem wood2.gifTwisted Plank Twisted Plank ×3, Item metal.gifItem metal.gifWrought Iron Wrought Iron ×4, Item concrete wall.gifItem concrete wall.gifUnshaped Concrete Blocks Unshaped Concrete Blocks ×1
7 Upgrade bunker.gifUpgrade bunker.gifNuclear Bunker (home) Nuclear Bunker 28 7 Small pa.gif, Item meca parts.gifItem meca parts.gifHandful of nuts and bolts Handful of nuts and bolts ×3, Item metal.gifItem metal.gifWrought Iron Wrought Iron ×6, Item concrete wall.gifItem concrete wall.gifUnshaped Concrete Blocks Unshaped Concrete Blocks ×2, Item plate raw.gifItem plate raw.gifSheet Metal (parts) Sheet Metal (parts) ×1
8 Upgrade palace.gifUpgrade palace.gifPalace Palace 50 7 Small pa.gif, Item meca parts.gifItem meca parts.gifHandful of nuts and bolts Handful of nuts and bolts ×5, Item concrete wall.gifItem concrete wall.gifUnshaped Concrete Blocks Unshaped Concrete Blocks ×2, Item metal.gifItem metal.gifWrought Iron Wrought Iron ×10, Item wood2.gifItem wood2.gifTwisted Plank Twisted Plank ×5, Item plate raw.gifItem plate raw.gifSheet Metal (parts) Sheet Metal (parts) ×3

Hero Improvements

Players with Hero days get access to special improvements, which last until the end of the current game. Many of the Hero Upgrades require active usage, and are inaccessible if you lose Hero status later on. However, passive upgrades, such as Chest and Defence improvements, should remain fully functional. Additional Defence provided to the Hero's home does increase the town's defence beyond the building's normal value.

To build any Hero Improvement, you must first have built a Tent.

When successfully building an improvement. Evolution of the Item broken.gifItem broken.gifHome something... has successfully reached level X !

Fence

The Item wood plate.gifItem wood plate.gifFence Fence is a passive defence item that provides +3 defence to the Hero's home.

Description Requirements
+3 Home Defence 3 Small pa.gif, Item metal beam.gifItem metal beam.gifMetal Support Metal Support ×1, Item chain.gifItem chain.gifRusty Chain Rusty Chain ×1

Home Laboratory

The Item drug.gifItem drug.gifHome Laboratory Home Laboratory allows a Hero to be more successful in producing a useful drug when combining 2 Item pharma.gifItem pharma.gifPharmaceutical Products Pharmaceutical Products. Failure produces a random drug as if the two Item pharma.gifItem pharma.gifPharmaceutical Products Pharmaceutical Products were simply combined; thus, a failure can still result in a Item drug hero.gifItem drug hero.gifTwinoid 500mg Twinoid 500mg but may as likely result in Item water cleaner.gifItem water cleaner.gifWater Purifying Tablets Water Purifying Tablets.

As level 2 requires the extremely rare Item electro.gifItem electro.gifElectronic component Electronic component, most towns should have no more than 1 dedicated Drug Maker.

The Hero will have a new option in his house: Small home up.gif Prepare a drug. The Hero must make sure to use this (which requires the two Item pharma.gifItem pharma.gifPharmaceutical Products Pharmaceutical Products be in the Chest) and not the normal option to use the Item pharma.gifItem pharma.gifPharmaceutical Products Pharmaceutical Products; he will get a warning if he clicks the Use link, but if he clicks it a second time, the Item pharma.gifItem pharma.gifPharmaceutical Products Pharmaceutical Products will be combined without the benefit of the lab.

You grind the contents of 2 × Item pharma.gifItem pharma.gifPharmaceutical Products Pharmaceutical Products on the table and mix it with anything and everything that comes to hand... then let it infuse.


Level Successful usages per day Description Requirements
1 x1 25% chance to produce a greater drug. 6 Small pa.gif, Item machine 1.gifItem machine 1.gifOld Washing Machine Old Washing Machine ×1
2 x1 50% chance to produce a greater drug. 4 Small pa.gif, Item electro.gifItem electro.gifElectronic component Electronic component ×1
3 x1 75% chance to produce a greater drug. 4 Small pa.gif, Item tube.gifItem tube.gifCopper Pipe Copper Pipe ×1
4 x4 100% chance to produce a greater drug. 6 Small pa.gif, Item engine.gifItem engine.gifEngine Engine ×1

Kitchen

The Item machine 2.gifItem machine 2.gifKitchen Kitchen allows the Hero to transform everyday food items into either a Item dish tasty.gifItem dish tasty.gifTasty Homemade Dish Tasty Homemade Dish (success) or Item dish.gifItem dish.gifDodgy Homemade Dish Dodgy Homemade Dish (failure). Success rate, and the maximum number of dishes that can be transformed each day, depends on the Kitchen's level. To transform a food item, first place it in your house's chest, and then use the Cook option under abilities.

You use Item broken.gifItem broken.gifHome something... and a few other bits and pieces. You put every effort into it. Then, after some time passes, you retrieve a Item dish tasty.gifItem dish tasty.gifTasty Homemade Dish Tasty Homemade Dish from the "stove".

As the food item is completely replaced in the process, Item hmeat.gifItem hmeat.gifHuman Flesh Human Flesh or a Item bone meat.gifItem bone meat.gifMeaty Bone Meaty Bone turned into Homemade Dishes will not count for the R cannib.gifR cannib.gifCannibalism Cannibalism distinction. Cooking a Item bone meat.gifItem bone meat.gifMeaty Bone Meaty Bone removes the chance for a player to become Status infect.gifStatus infect.gifInfected Infected; however, the resulting Homemade Dish will also not provide a Item bone.gifItem bone.gifBroken Human Bone Broken Human Bone.

Cooked meals also prevent the Small ghoul.gifSmall ghoul.gifGhoul Ghoul status from being contracted from foods like Item hmeat.gifItem hmeat.gifHuman Flesh Human Flesh or Item vegetable.gifItem vegetable.gifSuspicious-looking Vegetable Suspicious-looking Vegetable

Level Success Rate Daily Usage Requirements
1 33% Item dish tasty.gifItem dish tasty.gifTasty Homemade Dish Tasty Homemade Dish 1x 6 Small pa.gif
2 66% Item dish tasty.gifItem dish tasty.gifTasty Homemade Dish Tasty Homemade Dish 1x 3 Small pa.gif, Item small knife.gifItem small knife.gifPathetic Penknife Pathetic Penknife ×1
3 100% Item dish tasty.gifItem dish tasty.gifTasty Homemade Dish Tasty Homemade Dish 2x 4 Small pa.gif, Item machine 2.gifItem machine 2.gifCarcinogenic Oven Carcinogenic Oven ×1
4 100% Item dish tasty.gifItem dish tasty.gifTasty Homemade Dish Tasty Homemade Dish 3x 4 Small pa.gif, Item machine 3.gifItem machine 3.gifBeer Fridge Beer Fridge ×1

Large Curtain

The Small stealthy.gifSmall stealthy.gifLarge Curtain Large Curtain is a cheap upgrade that prevents other players from peeking into your house from outside. They can still steal from you, however.

Description Requirements
Prevents players from spying on your house from the Citizens list 4 Small pa.gif

NB: It is possible to break into someone's house and see what they have in their chest, without stealing anything, even if a Large Curtain has been installed.

Lock

The Item lock.gifItem lock.gifLock Lock protects your house and prevents other players from breaking in and stealing from your chest. It works in exactly the same way as the Item lock.gifItem lock.gifPadlock and Chain Padlock and Chain item, except it does not occupy an item slot.

Description Requirements
Prevents players from breaking in and stealing items 6 Small pa.gif, Item chain.gifItem chain.gifRusty Chain Rusty Chain ×1

More Storage

Item bag.gifItem bag.gifMore Storage More Storage gives you one additional storage compartment each time the upgrade is performed. This can be useful for boosting your defence and decoration upgrades past what is normally possible. *13 is the max confirmed.

Level Cost
1 2 Small pa.gif
2 2 Small pa.gif
3 2 Small pa.gif
4 3 Small pa.gif
5 4 Small pa.gif
6 6 Small pa.gif
7 6 Small pa.gif
8 6 Small pa.gif
9 6 Small pa.gif
10 6 Small pa.gif
11 6 Small pa.gif
12 6 Small pa.gif
13 6 Small pa.gif

Reinforcements

Item fence.gifItem fence.gifReinforcements Reinforcements lets you slightly upgrade the defence of your home. It may be useful in situations where you have the right items, but cannot afford more powerful house upgrades.

Level Bonus Item shield.gif Total Item shield.gif Cost
1 + 1 1 3 Small pa.gif
2 + 1 2 3 Small pa.gif, Item fence.gifItem fence.gifWire Mesh Wire Mesh ×1
3 + 1 3 3 Small pa.gif, Item fence.gifItem fence.gifWire Mesh Wire Mesh ×1
4 + 1 4 3 Small pa.gif, Item fence.gifItem fence.gifWire Mesh Wire Mesh ×1
5 + 1 5 6 Small pa.gif, Item fence.gifItem fence.gifWire Mesh Wire Mesh ×1
6 + 1 6 6 Small pa.gif, Item fence.gifItem fence.gifWire Mesh Wire Mesh ×1
7 + 2 8 6 Small pa.gif, Item fence.gifItem fence.gifWire Mesh Wire Mesh ×1, Item metal.gifItem metal.gifWrought Iron Wrought Iron ×1
8 + 2 10 6 Small pa.gif, Item fence.gifItem fence.gifWire Mesh Wire Mesh ×1, Item metal.gifItem metal.gifWrought Iron Wrought Iron ×1
9 + 2 12 6 Small pa.gif, Item fence.gifItem fence.gifWire Mesh Wire Mesh ×1, Item metal.gifItem metal.gifWrought Iron Wrought Iron ×1
10 + 2 14 6 Small pa.gif, Item fence.gifItem fence.gifWire Mesh Wire Mesh ×1, Item metal.gifItem metal.gifWrought Iron Wrought Iron ×1
Totals NA 14 42 Small pa.gif, Item fence.gifItem fence.gifWire Mesh Wire Mesh ×9, Item metal.gifItem metal.gifWrought Iron Wrought Iron ×4

Rudimentary Alarm

With the Status terror.gifStatus terror.gifRudimentary Alarm Rudimentary Alarm, whenever somebody breaks into your house, the intrusion will be marked in the Great Register and on the intruder's House Page. This effect is independent of actually stealing anything, and triggers each time a break-in occurs. In addition of being marked for intrusion, it also causes the Status terror.gifStatus terror.gifTerrified Terrorised state.

Description Requirements
Alerts the town to intrusion 4 Small pa.gif, Item metal.gifItem metal.gifWrought Iron Wrought Iron ×1

Siesta Time™

Status tired.gifStatus tired.gifSiesta Time™ Siesta Time™ restores 2 bonus Small pa.gif to the Hero whenever it is successfully used. However, it cannot be used while at full Small pa.gif already; it can, however, be used while at 5/6, taking the Hero to 7 Small pa.gif. This improvement may only be used once per day.

Level Description Requirements Small pa.gif Payoff day statistically
1 33% chance to sleep soundly. 6 Small pa.gif 10
2 66% chance to sleep soundly. 3 Small pa.gif, Item wood2.gifItem wood2.gifTwisted Plank Twisted Plank ×1 7
3 99% chance to sleep soundly. 4 Small pa.gif, Item bed.gifItem bed.gifMattress Mattress ×1 7

Failed rest: You rest for a few minutes.... Unfortunately, you don't even manage to close your eyes. You think too much about tonight, about dying and about your feeble chance of survival...

Successful rest: You rest for a few minutes. Even a short break like that made you feel much better!


You have regained 2 AP!

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